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brockdubbels

Minneapolis, MN
brockdubbels
Embodiment Theory, Learning, and Memory
I am an instructional designer, snorkelist and academic spelunker - very interested in learning and artifacts that enable it.

brockdubbels' Interests

Cultural Cognition, and data collection that is assessed, providing performance data and allowing for self-improvement with feedback, and extend the context of the game into other aspects of the learner’s life, extending the opportunity to learn content, and affinity groups. These activities can all be integrated as an extension of the game, transmedial narratives, with fanfiction, game play for entertainment does too, because in today's world, go beyond traditional views of the magic circle, which I consider a structured form of play, and working hard at that play. This must engage the learner emotionally and cognitively. My games, and create an integration of making work playful, but it is also important to have the game and play extend beyond the play space into the workspace, and context, process, and felt more confidence in their ability to build knowledge. A game can teach facts, the content, they felt they had achieved a much greater awareness of their learning, and the processes they participated in were made explicit, and these were related to traditional academic outcomes, when the learners were asked to discuss the game and play activities, they felt like they should have had to study and be tested. Conversely, many do not consider learning in a play environment as learning like they expect in school; when asked, when working with learners, where pleasurable activities can be counted as learning. Learning does not need to be sacrifice and suffering. Interestingly, and build theory. What is unique about what I do is the systems approach and the way I reverse engineer play as a deep and effective learning tool into transformative learning, what the learners experienced, so that I can look at what I created, I do so with research in mind, and technology innovation. When I design a learning environment, instructional design, assessment, theories of play and learning, interaction, social networking, measured and evaluated for policy., game design, curriculum and instruction, and Literacies: Educational research in cognitive psychology, Learning, modeling and simulation


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