Humane Games
Public
Humane Games are:
1. Games that teach, either by playing or through the act of making the game.
2. Games with health applications, either palliative or therapeutic.
3. Games that raise awareness about social issues or conditions.
1. Games that teach, either by playing or through the act of making the game.
2. Games with health applications, either palliative or therapeutic.
3. Games that raise awareness about social issues or conditions.
Recent Activity
Items
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Recommended Reading for Aspiring Game DesignersSloperama Productions lessons on game industry
Rafael Fajardo
added
40 hours ago
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Old-Fashioned Play Builds Serious Skills : NPRElaborate toys, busy schedules and the demise of recess have left children with fewer opportunities for imaginative play — and it shows. Researchers say changing the way children play has changed their emotional and cognitive development.
Rafael Fajardo
added
42 hours ago
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Scott Cruz - CHICAGO, Illinois - Chess Set PrototypeAn employment community for designers: Make an online portfolio to promote your work. Browse portfolios or post design jobs.
Rafael Fajardo
added
4 days ago
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A side-scroller and puzzle-card game in oneThere are many great flash based games out there, this one in particular really struck me with it’s originality, simplicity and ingenuity. Continuity combines the traditional platform game with card-puzzle, requiring the player to match the cards before continuing to the next level. Part of 2010 ...
Rafael Fajardo
added
5 days ago
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Every day the same dream - molleindustriaMolleindustria - December 2009 Music by Jesse Stiles Made in 6 days for the Experimental Gameplay Project - theme "art game" The game, except for the music, is licensed under a Creative Commons License PC executable Mac executable
Rafael Fajardo
added
13 days ago
Comments
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i've been shot!A nice, though long piece about what "realism" in video games has become.Kaspar Manz added 8 weeks ago
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60Venezuela To Outlaw Violent Video Games, Toys - CBS Newshmmmmmm....Rafael Fajardo added 2 months ago
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60Slashdot Games Story | How Video Games Reflect IdeologyIn this post, slashdot's citizen journalists are behind the curve.Rafael Fajardo added 2 months ago
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60The Best Board Game of the 80'sToy inventor creates commercially successful board game, can't explain why it's fun. Magic and mystery.Rafael Fajardo added 2 months ago
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60The psychology of overconfidence : The New YorkerThis passage is embedded within a long article about the psychology of overconfidence by Malcolm Gladwell for the New Yorker. It points to a mapping -- and critique -- of gameplay styles for bridge and Wall Street.Rafael Fajardo added 5 months ago
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Started Apr. 19, 2008
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