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Research | The Education ArcadeBooks Convergence Culture: Where Old and New Media Collide (New York: NYU Press, August 2006). Book Chapters Klopfer, E. 2006. Handheld Simulation Games for Learning , In Press for E. Soloway. Untitled Squire, K.D. (2005). Game-based learning: The present and future of state of the ...Mark White added 2 weeks ago
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Gaming Our Way to EfficiencyByron Reeves is a man with a vision: using video games to teach and to help mold behavior. When we get a smart grid and smart devices that track and report on their energy consumption, we'll have the data we need to understand our energy usage in the home. But will we really take advantage of ...
Phil Duby
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11 months ago
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Annie Ok : bio
Annie Ok is a multimedia artist living and working in New York City. Her work is an expression of entropic congruity and organic abstract deconstruction, inspired by nature, science, mathematics, evolution, dysfunction, ambivalence and ambiguity. She was a long-time senior artist of RUN ... Twine added 16 months ago -
101 Uses for Second Life in the College ClassroomSecond Life helps me meet my course goals in a variety of ways, which I will share with you in this document. The information summarized in this handout is based on my personal experience using the software, as well as my readings and ideas for how a variety of academic disciplines might be ...
Ghalem OUADJED
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17 months ago
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The Web Offers Lots of New Ways for Pre-Teenagers to Reinvent Themselves - New York TimesFor the under-18 crowd, there are new ways to reinvent yourself online.
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Virtual World Readies Students For Real World -- Schools, New York, Nighthawk Systems -- Courant.comRaul DeLeon never imagined that part of his high school curriculum would require him to choose a Porta Potti vendor.
aac74
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20 months ago
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