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Interpretive Business: 5 for Rhizome | Serial Consign
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Ceci Moss at Rhizome asked me to contribute to their 2009 "best of" series of year-end lists - I selected the following five projects that deal with the translation of online experience into environments, events, artifacts and performance.
World Series of 'Tubing - Jeff Crouse & Aaron Meyers
The everyday action of "favouriting" online media is expanded into a participatory game show. A pair of contestants square off by selecting viral videos from YouTube and this media is "played" in an augmented reality card game where a live audience determines the victor. (see Paddy Johnson's adventures as a contestant)
What my friends are doing on Facebook - Lee Walton
The ubiquitous status update is used to inspire an ongoing series of charming short videos. Banal announcements, everyday routine and the inhabitation of domestic space make for surprisingly entertaining vignettes. (see Walton's vimeo channel to access the entire series and Marisa Olson's writeup from February)
WOW PoD - Cati Vaucelle, Steve Shada and Marisa Jahn
An architectural testament to the "shut-in" tendencies within MMORPG culture, this project creates a playspace that addresses the needs of the player and their avatar. A built in toilet, cookware and food dispensers are hardwired into the World of Warcraft interface underscoring the dedication/obsession demanded by these types of online communities. (See the video documentation of the piece)
Bicycle Built For 2,000 - Aaron Koblin and Daniel Massey
Updating the 1962 experiment in speech synthesis by John Kelly, Max Mathews and Carol Lockbaum, this project employs the Amazon Mechanical Turk webservice to outsource the production of molecular elements of the song Daisy Bell (web interface pictured above). The resulting 2,088 voice recordings are reassembled into a strange, bumbling chorus - is this what the future of labour sounds like? (see Peter Kirn's analysis)
Are you human? - Aram Bartholl
Riffing on the scrambled aesthetics of the CAPTCHA challenge-response test, this project creates real world artifacts out of online protocol. These text objects are deployed in the gallery, as identity document business cards and (most interestingly) on the street amongst the "urban markup" of tagged surfaces. (see photographs of the sculptural objects in the gallery and out in the wild)
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Bonnie DeVarco added to Visualization 2 months ago
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