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Enterprise Virtual Worlds Specific Technology Offering
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I have spoken previously about the potential of virtual worlds in advancing enterprise collaboration . I recently got to interview Chris Badger who is VP of marketing at Forterra Systems , Inc. They are a software vendor that provides virtual world software empowering organizations to create their secure and scalable collaborative 3D Internet solutions where employees can meet, collaborate, train, communicate, experiment, and socialize over any network with a better experience and lower cost than common alternatives. They have developed both their own server and client that they call OLIVE.
An aggressive early adopter of Forterra was government, a type of organization that is traditionally on the front line in emergency response scenarios and who understands the value of training through simulation. Virtual worlds provides a great environment for this kind of training. Simulating emergency situations in a realistic cartoon world translates effectively and easily to avoiding panic when a similar or comparable emergency happens in the real world.
From the recent Enterprise 2.0 conference , it would seem to me that there is still a lot of room for growth in both the tools and user expectations before Enterprise Collaboration has reached its full potential. Today, Forterra has to pitch their OLIVE product to the enterprise as a kind of price competitive WebEx with a budget telepresence built in. You navigate through a virtual world meeting place, socialize with participants before and/or after the meeting. The meeting itself ...
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Glenn Engstrand added to Enterprise Collaboration, Virtual Worlds 5 months ago
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Glenn Engstrand
5 months ago
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Enterprise Collaboration, Virtual Worlds