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Using your mood to operate a computer game
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May 28th, 2009 (PhysOrg.com) — Brain Computer Interfaces measure electrical signals from the brain and convert them into data that can be used by a computer. You can move a cursor on your screen, for example, simply by thinking about it. Now, researchers at the University of Twente have succeeded in measuring a person’s frame of mind in order to create a game environment. In World of Warcraft, a friendly elf can change into an aggressive bear without any physical action being necessary.
Thanks to Brain Computer Interfaces (BCI), you can operate a machine such as a computer or wheelchair with signals from your brain. Concentrating on a particular movement will cause that movement to be actually carried out. Research is currently underway at the University of Twente into how BCI can be integrated into computer games. It is being conducted in the Human Media Interaction department of Prof. Anton Nijholt of the Centre for Telematics and Information Technology research institute.
World of Warcraft
Previously, BCI used to focus on brain signals that prompted movements. Now, it is also possible to measure the mood of the player and to include that as part of the game. For example, researchers have developed an application for World of Warcraft (WoW): alpha-WoW. As soon as a player becomes unsettled, or is in danger, the character can change shape. A friendly elf can be transformed into an aggressive bear. Under those circumstances, the player is much less vulnerable to other enemies. What is remarkable about this is that no physical action, such as using a joystick or mouse, is needed: it is all done through brain signals! As soon as a player relaxes, he returns to being an elf.
Electrodes cap
Brain activity is measured using electroencephalography (EEG). …
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Phil Duby added to HCI (Human Computer Interaction), Electronic Sensors 6 months ago
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