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Main Page - Social Patterns

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Main Page - Social Patterns
Description
What is this site?

The Designing Social Interfaces patterns wiki is a companion site to the book that Christian Crumlish and Erin Malone are currently writing for O'Reilly Media.

We decided to share the patterns as we write the patterns and the book to get community feedback. We think that hearing a variety of opinions about these topics will make the material stronger and more representative of what's happening in social interfaces. As we complete sections of the book, we will be adding the patterns.

If you choose to contribute, we ask that you don't delete sections out right, but rather add your information with attribution. We want to incorporate contributions into the final book material and would like to know who contributed what. Every page has a discussion tab for conversations about the topic.

We look forward to talking with you!

What's a Pattern?

A pattern describes an optimal solution to a common problem within a specific context.

(Contributed by: -- Harjeetsg 17:12, 28 January 2009 (UTC))

A pattern is a reusable, best-practices approach used in the design of a solution to a commonly-occuring problem within a specific context. A pattern is not a finished piece of code or design that can be used as is. Rather, it reflects the sum total of a community's knowledge and experience or expertise in a given domain.

Getting started

Some good talks defining patterns and about specific pattern types:

The Site and The Book

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience

by Christian Crumlish and Erin Malone

Coming Soon! from O'Reilly Media and Yahoo! Press

This book presents a ...

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