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GPU Gems 2: Programming Techniques for High-Performance Graphics
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- Welcome to the home page for GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation. GPU Gems 2 is hard bound, approximately 880 pages, and in full color throughout, with over 300 diagrams and screenshots. It was released at the 2005 Game Developers Conference (March 7 - 11, 2005) and was the best-selling book at the show. We invite you to take a look through this page to learn more about the book.
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- Crytek,
- David Whatley,
- Durand,
- Eric Chan,
- Eric Enderton,
- ETH Zurich,
- Francesco Carucci,
- Game Developers Conference,
- General-Purpose Computation,
- GPU Gems,
- High-Performance Graphics,
- Hugues Hoppe,
- Jan Kautz,
- Maddox Games,
- Marc Nienhaus,
- Markus Hadwiger,
- Massachusetts Institute ...,
- Michael Bunnell,
- Microsoft Research,
- NVIDIA,
- Oles Shishkovtsov,
- Oliver Hoeller,
- Piranha Bytes,
- Simutronics Corporation,
- University of Potsdam,
- University of Waterloo,
- Vienna University of ...,
- VRVis Research Center,
- William Donnelly,
- Yuri Kryachko
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