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Living and Learning with New Media: Summary of Findings from the Digital Youth Project
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Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
This white paper summarizes the results of a three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, examining young people’s participation in the new media ecology. It represents a condensed version of a longer treatment of the project findings.i The study was motivated by two primary research questions: How are new media being integrated into youth practices and agendas? How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
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Giorgio Bertini added to Conversations, Learning and Change, home learning, Computers in education, future education, ICT in Education, Education and e-learning, Knowledge management 2.0, Communities of Practice/Social Networking, Educational Technology for the 21st Century, High School Librarian, Educational Technology, Collaborative Intelligence, The Future of Education, elearning librarian, Cool, Joy of Learning, Sustainability Education, Technology Enhanced Learning, Long Tail Learning in Education, Recursos educativos, Cool Tools for School, Collective Intelligence think tank, The Digital Librarian, Computers and Telecommunications, Learning environments, The Way Things Are, Increase Ability to Learn, Social Learning Networks, Friendship in Hyperconnectivity - FH(_), Project Based Learning, Free Open Learning Resources, Library_Technology, Education en harmonie, Learning Technologies, El caparazón, Connectivism, e-/socializing, Do schools kill creativity?, Knowledge, Educational Collaborative Networks, Library 3.0, Learning Spaces, Technology and Web 2.0 in Education, learning_with_web2.0, Library 2.0, Collective Intelligence, Twine and Education, Technology in Education, Learning, Collaborative Integrity, Courseware Development, Ideas Can Change the World, Lifelong Learning, Online Communities of Practice (CoPs), eLearning Resources, Education & Exploration through New Media, Educational Technology - Papers, Learning2.0, Educacion y SL, Online Education, Social Networking - Trends and Technologies, Web for Social Change, Complexity, Networks and Self Organization, The American Dream?, Technology and Social Change, 21st Century Learning, 21st Century Teaching (and Learning), Open Learning (aka True Open Learning) 13 months ago
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Giorgio Bertini
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Giorgio Bertini
13 months ago
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Giorgio Bertini
13 months ago
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Giorgio Bertini
13 months ago
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home learning, Learning2.0, The Way Things Are, The Future of Education, Library 3.0, Educational Technology - Papers, Collective Intelligence think tank, Ideas Can Change the World, Library_Technology, Lifelong Learning, e-/socializing, Connectivism, Educational Technology, Sustainability Education, Technology in Education, Technology Enhanced Learning, Knowledge, Social Networking - Trends and Technologies, Knowledge management 2.0, Complexity, Networks and Self Organization, Technology and Social Change, Education and e-learning, eLearning Resources, Technology and Web 2.0 in Education, Educational Technology for the 21st Century, Do schools kill creativity?, Learning environments, Twine and Education, Friendship in Hyperconnectivity - FH(_), Free Open Learning Resources, Communities of Practice/Social Networking, Library 2.0, The American Dream?, Educacion y SL, Increase Ability to Learn, ICT in Education, Courseware Development, Collaborative Intelligence, Joy of Learning, Educational Collaborative Networks, High School Librarian, Learning Technologies, future education, Learning Spaces, learning_with_web2.0, Cool, Online Communities of Practice (CoPs), elearning librarian, Education en harmonie, El caparazón, Cool Tools for School, Computers in education, Collective Intelligence, Long Tail Learning in Education, Learning, Online Education, Recursos educativos, Collaborative Integrity, Computers and Telecommunications, Project Based Learning, Education & Exploration through New Media, The Digital Librarian- Some HTML is allowed.
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